
That was a real good jumping off point for us to start the company with. They knew we were interested in doing original titles on PlayStation 3 but they said "hey, you know, would you guys be interested in doing a port of the PSP version of Head-on." So we were at first a little apprehensive, but there were two reasons we ultimately decided to do it: one was we were getting a company started, even though Sony has and continues to be very supportive of our company and is helping us get set up for the PlayStation 3 titles, it's always good to have some other titles coming out to sort of get you on your feet and get your infrastructure going.


So for the readers who aren't familiar with it do you think you could just spend a few minutes talking about it and talking about the development process for it? David Jaffe: Well, you know, Sony came to us about nine months ago - we were in the process of getting the contract and stuff to split off from Sony and start Eat, Sleep, Play. IGN: First of all, David, we know that the first completed project for you and Eat, Sleep, Play is Extra Twisted.
